One would think that playing Frisbee would help greatly in a physics final. False!! Finals went well (for the most part), and we now go on to discuss the different facets and/or types of receivers that appear in TF. This post, we'll deal with three of these - speed, handling, and height.
1. Speed. There are some of us who happen to be quite skilled at outrunning others. This is absolutely necessary for a TF team in order for it to be in some way dynamic. And by dynamic I mean "having many sides". Think about how a football team that rushes all the time or passes all the time becomes one-dimensional and reliant on only one base. If that base is taken, they're done for. Same idea here. If you have a team that doesn't have the speed to break open for a deep huck threat, that's just one less thing the defense has to worry about. They've got you covered! - in a negative sense. Draft high for speed. It doesn't come to just anyone.
2. After-catch Handling. This facet (or, shall I say, the lack of this facet) is the source of much frustration in many teams. When was the last time you saw someone make just an incredible catch and then get up and make one of the worst throws in all of history? Maybe he hasn't got over the exhilaration of the catch; maybe she's dizzy with the adrenaline rush. Either way, your team loses the disc. This is why you can't draft specialized handlers and specialized receivers - the roles change way too fast to do that. Receivers become handlers become receivers become handlers. Make sure you can draft receivers who you know have the skills to become handlers on the fly.
3. Height. Remember how we talked about in-game pressure as opposed to playing catch? Here's another way the difference becomes obvious. Jump-balls are a whole different battle. Not only do you need to read and anticipate the pass (where you can go up at your highest point to get it) but you also have to maintain possession on the way to the ground. Plus, you're fighting defenders for it. You don't typically do this in the throw-around. Everyone gets their fair chance at catching the disc. But in a real-game situation, receivers will find themselves up against defenders who will stop at nothing (well, hopefully, within reason) to prevent the catch.
Make sure you draft tall people! It sounds silly, but it makes sense. Taller people have a natural advantage and can at times reach higher. (Yes, there are exceptions.) If your team has a significant height disadvantage, it's going to be hard for them to handle or receive. Do yourself and your team a favor and make sure you get some height in there.
